Case Study

TGI Fridays
App Redesign

Rebuilding a cultural icon's mobile experience from the ground up, so the app finally feels like walking into a Fridays.

Role
UI Designer
Platform
iOS Mobile
Collaboration
UX Researcher
Context
Design Internship

The Hook

A brand that deserved better

TGI Fridays has been a cultural institution since 1965, but its mobile app told a different story. The existing experience felt generic, visually dated, and disconnected from the brand's signature energy. Ordering was cumbersome, the loyalty program was buried, and nothing about it felt like Fridays.

Our goal was to rebuild it from the ground up: an app that finally matched the brand.

My Role

Owning the visual direction

I was the UI designer on this project during my internship, working in close collaboration with a UX researcher. My research partner led user interviews and synthesized findings into key insights. I owned the visual design direction, component design, and interactive prototype, translating research insights into a cohesive, brand-forward mobile experience across iOS.

The Problem

Four compounding issues

Research confirmed what users already felt: the app didn't earn their trust or their repeat visits. We identified four core problems dragging the experience down.

01

Outdated Visuals

The design felt generic and off-brand, with no connection to the Fridays identity people know in person.

02

Buried Loyalty

The rewards system wasn't prominent enough to drive engagement or give members a reason to come back.

03

Fragmented Ordering

The ordering flow added friction at every step, making what should be simple feel like work.

04

No Personality

The overall tone failed to reflect what Fridays actually feels like as a brand. It could have been any restaurant.

The Full Flow

End-to-end experience

Scroll through every screen in sequence to see how the redesigned experience flows from first launch to repeat ordering.

Design Decisions

Welcome Screen

1
2
3
1

Full-bleed brand immersion

The entry point needed to feel like walking into a Fridays. We leaned into the signature red and stripe motif with a full-bleed immersive screen. No generic splash page. The brand hits you immediately.

2

In here, it is always Friday

The tagline sets the tone from the first frame. This is not a utility app, it is an experience. The copy signals personality before the user even taps anything.

3

Clear CTA hierarchy

Sign In gets the high-contrast treatment for returning users. Create Account sits below in an outlined style, establishing a visual priority that guides new vs. existing users without confusion.

Pick Your Vibe

1
2
3
1

Brand voice in functional UI

Instead of a standard dropdown, we reframed order mode selection as a personality moment. Pick Your Vibe uses the brand voice while keeping the interaction clear and low-friction.

2

Location tied to context

The map and Use Current Location CTA reduce the number of taps before ordering. Location context is set once and carries through the rest of the session.

3

One-step mode selection

Pickup, Delivery, and Dine-in are presented as radio-style cards with estimated times and fees visible upfront. Users make one decision here instead of navigating through multiple screens.

Home Screen

1
2
3
1

Personalized greeting

Welcome back Austin with the selected pickup location creates a sense of recognition. The user feels known, not anonymous. A small copy decision that changes the entire emotional register of the screen.

2

Order-first priority

The home screen was designed around a single priority: get the user to their next order fast. The hero card surfaces location, hours, and all three order modes with a prominent Get Started CTA.

3

Rewards always visible

Rewards points are surfaced immediately above the fold so members always know how close they are to their next perk. The progress bar makes earning feel tangible without requiring a separate screen visit.

Rewards Screen

1
2
3
1

Points balance front and center

The existing loyalty experience was effectively invisible. We made the points balance the largest element on the screen, presented in a bold red card that feels worth paying attention to.

2

Progress with motivation

360 pts to free entree, keep going combines a visual progress bar with encouraging copy. The user can see exactly where they stand and what they are working toward.

3

Tiered unlocks with clear actions

Each reward tier shows the point threshold and a Redeem button when eligible. The goal was to make earning feel tangible and redeeming feel easy, reducing the gap between accumulating points and actually using them.

Supporting Screens

Completing the experience

Beyond the core flow, we designed screens for sign in, sign up, the full menu, and account management. Each maintains the same visual system and brand voice established in the primary screens.

Sign In
Sign Up
Menu
Account

What I would Test Next

Three open questions

Because this project did not ship, I would want to validate three things with real users.

Usability

Pick Your Vibe clarity

Does the reframed order mode selector resonate with users, or does the playful language cause confusion? The brand voice is intentional, but it needs to pass the real-world usability test.

Engagement

Rewards prominence

How prominently do rewards need to be surfaced on the home screen before they meaningfully change repeat order behavior? Is above-the-fold enough, or does it need to be even more aggressive?

Accessibility

Dark theme in daylight

Does the dark theme hold up in outdoor or high-ambient-light environments where restaurant app usage is common? Contrast ratios pass WCAG on paper, but real-world readability is a different test.

What I Learned

Brand voice belongs in UI copy

This project taught me how much brand voice belongs in UI copy, not just visuals. Small language decisions changed the entire feel of the experience without changing a single component.

It also reinforced how much a strong design system pays off: because we established a consistent token set early, maintaining visual cohesion across 8+ screens was manageable even under time pressure.